Android8.0 按键事件处理流程

Android8.0 按键事件处理流程

此处记录按键事件从Framework到应用层的传递流程。WMS中接收到消息后,会调用ViewRootImpl中的dispatchInputEvent方法,

附上核心流程图
Android按键事件流程

输入事件认识

Android所有输入事件都会封装为InputEvent事件然后进行分发,InputEvent又分为两种类型,实体按键事件(KeyEvent),触摸事件(MotionEvent)。这些事件流入到上层之后才会进行分别进行处理。

下面源码分析

按键事件流入

InputEvent就包含了KeyEvent,接下来就看该输入事件如何传递和分别处理的,首先是ViewRootImpl的dispatchInputEvent方法

frameworks/base/core/java/android/view/ViewRootImpl.java

public void dispatchInputEvent(InputEvent event) {
    dispatchInputEvent(event, null);
}

public void dispatchInputEvent(InputEvent event, InputEventReceiver receiver) {
    SomeArgs args = SomeArgs.obtain();
    args.arg1 = event;
    args.arg2 = receiver; // 此处receiver为null
    Message msg = mHandler.obtainMessage(MSG_DISPATCH_INPUT_EVENT, args);
    msg.setAsynchronous(true);
    //发送MSG_DISPATCH_INPUT_EVENT消息
    mHandler.sendMessage(msg); 
}

mHandler是其内部类ViewRootHandler,接收到消息如下

final class ViewRootHandler extends Handler {
    @Override
    public void handleMessage(Message msg) {
        switch (msg.what) {
        ...
        case MSG_DISPATCH_INPUT_EVENT: {
            SomeArgs args = (SomeArgs)msg.obj;
            InputEvent event = (InputEvent)args.arg1;
            InputEventReceiver receiver = (InputEventReceiver)args.arg2;
            enqueueInputEvent(event, receiver, 0, true);
            args.recycle();
        } break;
    }
}

走enqueueInputEvent方法

void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
    adjustInputEventForCompatibility(event);
    // 1. 将输入事件event封装为QueuedInputEvent
    QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);

    // Always enqueue the input event in order, regardless of its time stamp.
    // We do this because the application or the IME may inject key events
    // in response to touch events and we want to ensure that the injected keys
    // are processed in the order they were received and we cannot trust that
    // the time stamp of injected events are monotonic.
    QueuedInputEvent last = mPendingInputEventTail;
    if (last == null) {
        mPendingInputEventHead = q;
        mPendingInputEventTail = q;
    } else {
        // 2. 追加新事件到mPendingInputEventTail上,形成事件链表
        last.mNext = q;
        mPendingInputEventTail = q;
    }
    mPendingInputEventCount += 1;
    if (processImmediately) {
        // 3. 处理输入事件
        doProcessInputEvents();
    } else {
        scheduleProcessInputEvents(); 
    }
}

void doProcessInputEvents() {
    // Deliver all pending input events in the queue.
    while (mPendingInputEventHead != null) {
        QueuedInputEvent q = mPendingInputEventHead;
        mPendingInputEventHead = q.mNext;
        if (mPendingInputEventHead == null) {
            mPendingInputEventTail = null;
        }
        q.mNext = null;
        ...
        // 4. 分发QueuedInputEvent队列中的所有事件
        deliverInputEvent(q); 
    }
    ...
}

InputEvent事件会形成一个事件链表,最后循环分发链表队列中的事件

private void deliverInputEvent(QueuedInputEvent q) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
    }

    // 关于InputStage下面详解,它表示了输入事件的一个分发阶段,eg: ime之前处理,ime处理,ime之后处理等
    InputStage stage;
    if (q.shouldSendToSynthesizer()) {
        stage = mSyntheticInputStage;
    } else {
        // 是否跳过键盘消息(IME),如果true,返回EarlyPostImeInputStage对象,否则返回NativePreImeInputStage对象
        stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
    }

    if (stage != null) {
        stage.deliver(q);
    } else {
        finishInputEvent(q);
    }
}

NativePreImeInputStage是在ViewRootImpl中的setView()创建,而setview方法是在完成view绘制时调用的。

ViewRootImpl.java

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
    synchronized (this) {
        if (mView == null) {
            mView = view;
            ...
            mSyntheticInputStage = new SyntheticInputStage();
            InputStage viewPostImeStage = new ViewPostImeInputStage(mSyntheticInputStage);
            InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
                                                                     "aq:native-post-ime:" + counterSuffix);
            InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
            InputStage imeStage = new ImeInputStage(earlyPostImeStage,
                                                 "aq:ime:" + counterSuffix);
            InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
            InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,
                                                                   "aq:native-pre-ime:" + counterSuffix);
            
            mFirstInputStage = nativePreImeStage;
            mFirstPostImeInputStage = earlyPostImeStage;
        }
    }
}

先接着看deliverInputEvent方法中的stage.deliver(q);

abstract class InputStage {
    /**
     * Delivers an event to be processed.
     */
    public final void deliver(QueuedInputEvent q) {
        /// M: [ANR] Add for monitoring stage status. {
        ViewDebugManager.getInstance().debugInputStageDeliverd(this,
                System.currentTimeMillis());
        /// }
        // 当前事件还没有处理,因此不包含FLAG_FINISHED标致
        if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
            forward(q);
            // 一般不会丢弃输入事件
        } else if (shouldDropInputEvent(q)) {
            finish(q, false);
        } else {
            ViewDebugManager.getInstance().debugInputDispatchState(q.mEvent, this.toString());
            // 1. 执行apply方法,传入onProcess的返回结果,该方法由子类重写
            apply(q, onProcess(q));
        }
    }

    ...
    /**
     * Applies a result code from {@link #onProcess} to the specified event.
     */
    protected void apply(QueuedInputEvent q, int result) {
        if (result == FORWARD) {
            forward(q);
        } else if (result == FINISH_HANDLED) {
            finish(q, true);
        } else if (result == FINISH_NOT_HANDLED) {
            finish(q, false);
        } else {
            throw new IllegalArgumentException("Invalid result: " + result);
        }
    }

    /**
     * Called when an event is ready to be processed.
     * @return A result code indicating how the event was handled.
     */
    protected int onProcess(QueuedInputEvent q) {
        return FORWARD;
    }
	...
}

上面提到的所有InputState都继承自InputStage
如果跳过IME消息,则inputStage为NativePreImeInputStage,其是由ViewPreImeInputStage,ImeInputStage,EarlyPostImeInputStage,NativePostImeInputStage,ViewPostImeInputStage,SyntheticInputStage作为嵌套参数构成的,所以调用NativePreImeInputStage的deliver(q),会依次调用到每个InputState的子类的onProcess()方法

这里先介绍下InputStage

InputStage

输入事件的传递过程如下,每个前面处理事件的阶段都有拦截传递的能力。

  1. NativePreImeInputStage 分发早于IME的InputEvent事件到NativeActivity中去处理, NativeActivity和普通acitivty的功能区别不大,只是很多代码都在native层去实现,这样执行效率更高,并且NativeActivity在游戏开发中很实用。 不支持触摸事件。
  2. ViewPreImeInputStage 分发早于IME的InputEvent到View框架处理,会调用acitivity的所有view的onkeyPreIme方法,这样就给View在输入法处理key事件之前先得到消息并处理的机会。 不支持触摸事件
  3. ImeInputStage 分发InputEvent到IME处理 ImeInputStage的onProcess方法会调用InputMethodManager的dispatchInputEvent方法处理消息。 不支持触摸事件。
  4. EarlyPostImeInputStage 输入法之后输入事件就会流到该阶段,此时 屏幕上有焦点的View会高亮显示,用来提示用户焦点所在。支持触摸事件。
  5. NativePostImeInputStage 分发InputEvent事件到NativeActivity,为了让IME处理完消息后能先于普通的Activity处理消息。此时支持触摸事件。
  6. ViewPostImeInputStage 分发InputEvent事件到View框架,支持触摸事件。
  7. SyntheticInputStage 未处理的InputEvent都会传到这个阶段,例如手机上的虚拟按键消息

我们所关心的View框架的输入事件,故着重分析ViewPostImeInputStage

/**
     * Delivers post-ime input events to the view hierarchy.
     */
final class ViewPostImeInputStage extends InputStage {
    ...
    @Override
    protected int onProcess(QueuedInputEvent q) {
        if (q.mEvent instanceof KeyEvent) {
            // 处理按键事件
            return processKeyEvent(q); 
        } else {
            // else中处理触摸事件,触摸事件又会根据不同类型的触摸做不同的处理,例如鼠标触摸,轨迹球(Android很早的一种交互方式,现在没有手机用)触摸,一般的手指触摸
            final int source = q.mEvent.getSource();
            if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                return processPointerEvent(q); 
            } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                return processTrackballEvent(q);
            } else {
                return processGenericMotionEvent(q);
            }
        }
    }
}

此处我们分析按键事件

private int processKeyEvent(QueuedInputEvent q) {
    // 转为KeyEvent事件
    final KeyEvent event = (KeyEvent)q.mEvent; 

    // Deliver the key to the view hierarchy.
    // 1. 先由DecorView进行按键事件派发
    if (mView.dispatchKeyEvent(event)) {
        return FINISH_HANDLED;
    }
    ...
    int groupNavigationDirection = 0; 
    
    // 根据TAB和SHIFT键的按下来判断焦点方向为向前还是向后
    if (event.getAction() == KeyEvent.ACTION_DOWN
        && event.getKeyCode() == KeyEvent.KEYCODE_TAB) {
        if (KeyEvent.metaStateHasModifiers(event.getMetaState(), KeyEvent.META_META_ON)) {
            groupNavigationDirection = View.FOCUS_FORWARD;
        } else if (KeyEvent.metaStateHasModifiers(event.getMetaState(),
                                                  KeyEvent.META_META_ON | KeyEvent.META_SHIFT_ON)) {
            groupNavigationDirection = View.FOCUS_BACKWARD;
        }
    }

    // If a modifier is held, try to interpret the key as a shortcut.
    if (event.getAction() == KeyEvent.ACTION_DOWN
        && !KeyEvent.metaStateHasNoModifiers(event.getMetaState())
        && event.getRepeatCount() == 0
        && !KeyEvent.isModifierKey(event.getKeyCode())
        && groupNavigationDirection == 0) {
        // 交由DecorView处理快捷键分发
        if (mView.dispatchKeyShortcutEvent(event)) {
            return FINISH_HANDLED;
        }
        ...
    }

    ...
    // Handle automatic focus changes.
    if (event.getAction() == KeyEvent.ACTION_DOWN) {
        if (groupNavigationDirection != 0) {
            if (performKeyboardGroupNavigation(groupNavigationDirection)) {
                return FINISH_HANDLED;
            }
        } else {
            // 2. 处理键盘的上下左右的焦点查找
            if (performFocusNavigation(event)) {
                return FINISH_HANDLED;
            }
        }
    }
    return FORWARD;
}

注释1处,mView处理按键事件mView具体指的是? 如果是Activity和Dialog,mView就是DecorView,是所有view的根;如果是Toast,mView是id为com.android.internal.R.id.message,这点在Toast.makeText方法中可以看出。此处只分析Activity。

本文主要分析View框架的按键事件派发

按键事件派发

1. DecorView.dispatchKeyEvent方法

DecorView.java

@Override
public boolean dispatchKeyEvent(KeyEvent event) {
    final int keyCode = event.getKeyCode();
    final int action = event.getAction();
    final boolean isDown = action == KeyEvent.ACTION_DOWN;

    if (isDown && (event.getRepeatCount() == 0)) {
        // First handle chording of panel key: if a panel key is held
        // but not released, try to execute a shortcut in it.
        // 快捷按键处理
        if ((mWindow.mPanelChordingKey > 0) && (mWindow.mPanelChordingKey != keyCode)) {
            boolean handled = dispatchKeyShortcutEvent(event);
            if (handled) {
                return true;
            }
        }
		// 快捷按键处理
        // If a panel is open, perform a shortcut on it without the
        // chorded panel key
        if ((mWindow.mPreparedPanel != null) && mWindow.mPreparedPanel.isOpen) {
            if (mWindow.performPanelShortcut(mWindow.mPreparedPanel, keyCode, event, 0)) {
                return true;
            }
        }
    }

    if (!mWindow.isDestroyed()) {
        // cb是Activiy或者Dialog,我们只分析Activity 
        // mFeatureId在installDecor是构造的DecorView传入的为-1,故调用Activity的dispatchKeyEvent
        final Window.Callback cb = mWindow.getCallback();
        final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event)  
            : super.dispatchKeyEvent(event);
        if (handled) {
            return true;
        }
    }

    return isDown ? mWindow.onKeyDown(mFeatureId, event.getKeyCode(), event)
        : mWindow.onKeyUp(mFeatureId, event.getKeyCode(), event);
}

2. Activity的dispatchKeyEvent

Activity.java

public boolean dispatchKeyEvent(KeyEvent event) {
    onUserInteraction();

    // Let action bars open menus in response to the menu key prioritized over
    // the window handling it
    final int keyCode = event.getKeyCode();
    // 如果按键是menu事件,则先回调Actionbar的onMenuKeyEvent()事件处理,如果返回没有处理才会继续往下走
    if (keyCode == KeyEvent.KEYCODE_MENU &&
        mActionBar != null && mActionBar.onMenuKeyEvent(event)) {
        return true;
    }
	
    Window win = getWindow();
    // 1. 调用Phonewindow的superDispatchKeyEvent,最终会调用到DecorView的dispatchKeyEvent方法中
    if (win.superDispatchKeyEvent(event)) {
        return true;
    }
    View decor = mDecor;
    if (decor == null) decor = win.getDecorView();
    // 2. 如果Phonewindow 分发后返回false,则交由KeyEvent派发事件,调用Activity的onKeyDown/Up()方法
    return event.dispatch(this, decor != null
                          ? decor.getKeyDispatcherState() : null, this);
}

继续分析注释1,看如何派发输入事件到ViewGroup

PhoneWindow.java

@Override
public boolean superDispatchKeyEvent(KeyEvent event) {
    // mDecor是DecorView
	return mDecor.superDispatchKeyEvent(event);
}

发现又进入到DecorView,但这次调用的方法是superDispatchKeyEvent

DecorView.java

public boolean superDispatchKeyEvent(KeyEvent event) {
    // Give priority to closing action modes if applicable.
    // 对BACK按键做处理,如果存在ActionMode则先退出ActionMode,ActionMode相当于一个临时的ActionBar,具体使用还是google吧,此处不是重点
    if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
        final int action = event.getAction();
        // Back cancels action modes first.
        if (mPrimaryActionMode != null) {
            if (action == KeyEvent.ACTION_UP) {
                mPrimaryActionMode.finish();
            }
            return true;
        }
    }
	// 1. DecorView父类是FrameLayout,但其没有实现dispatchKeyEvent方法,故该处调用的是ViewGroup的方法
    return super.dispatchKeyEvent(event);
}

注释1会调用其父类ViewGroup的dispatchKeyEvent()方法

3. ViewGroup的dispatchKeyEvent

@Override
public boolean dispatchKeyEvent(KeyEvent event) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onKeyEvent(event, 1);
    }
	// 1. 如果viewgroup获得焦点且边界确定,则调用父view的也就是View的dispatchKeyEvent
    if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
        == (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
        if (super.dispatchKeyEvent(event)) {
            return true;
        }
    } else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
               == PFLAG_HAS_BOUNDS) {
        // 2. 交由获取焦点的子view进行按键事件的派发
        if (mFocused.dispatchKeyEvent(event)) {
            return true;
        }
    }

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);
    }
    return false;
}

注释2中mFocused存在于每个ViewGroup,其标识了ViewGroup的直接子View是否拥有或者包含焦点,通过mFocused.dispatchKeyEvent即可递归调用找到最终获取焦点的View,然后调用该View的dispatchKeyEvent()方法,如注释1.

4. View的dispatchKeyEvent

View.java

public boolean dispatchKeyEvent(KeyEvent event) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onKeyEvent(event, 0);
    }

    // Give any attached key listener a first crack at the event.
    //noinspection SimplifiableIfStatement
    ListenerInfo li = mListenerInfo;
    // 1. 当对view设置了OnKeyListener,且该view处于enabled状态,则调用OnKeyListener的onKey()方法
    if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
        && li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
        return true;
    }
	// 2. KeyEvent派发事件,receiver为view,会回调View的onKeyDown/Up()方法
    if (event.dispatch(this, mAttachInfo != null
                       ? mAttachInfo.mKeyDispatchState : null, this)) {
        return true;
    }

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }
    return false;
}

注释1中对View是否设置了OnKeyListener做了判断,如果设置,则先回调onKey()方法

注释2,在onKey()返回false情况下会通过KeyEvent的dispatch方法调用View的onKeyDown/Up()方法。

KeyEvent的dispatch(),该方法在View#dispatchKeyEvent()方法中,如果onKey()返回false会调用,参数传入的是View;该方法也会在Activity#dispatchKeyEvent()方法中win.superDispatchKeyEvent()方法返回false后进行调用,只不过参数传入的是Activity,最终会调用Activity或者View的onKeyDown/Up()方法。

KeyEvent.java

public final boolean dispatch(Callback receiver, DispatcherState state,
            Object target) {
    switch (mAction) {
        case ACTION_DOWN: {
            mFlags &= ~FLAG_START_TRACKING; 
            // 1. 执行Activity或者View的onKeyDown()方法
            boolean res = receiver.onKeyDown(mKeyCode, this); 
            if (state != null) {
                if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {
                    state.startTracking(this, target);
                } else if (isLongPress() && state.isTracking(this)) {
                    try {
                        if (receiver.onKeyLongPress(mKeyCode, this)) {
                            state.performedLongPress(this);
                            res = true;
                        }
                    } catch (AbstractMethodError e) {
                    }
                }
            }
            return res;
        }
        case ACTION_UP:
            if (state != null) {
                state.handleUpEvent(this);
            }
            // 2. 执行Activity或者View的onKeyUp()方法
            return receiver.onKeyUp(mKeyCode, this); 
       ...
    }
    return false;
}

receiver可能是Activity对象,也可能是view对象,具体情况具体分析

View对象的onKeyDown(),onKeyUp()

public boolean onKeyDown(int keyCode, KeyEvent event) {
    // isConfirmKey中会对keycode判断是否是KEYCODE_DPAD_CENTER,KEYCODE_ENTER,KEYCODE_SPACE,KEYCODE_NUMPAD_ENTER几个表示确定的键,也就是可以触发点击作用的键
    if (KeyEvent.isConfirmKey(keyCode)) {
        // 如果view处于DISABLED状态,则直接返回true
        if ((mViewFlags & ENABLED_MASK) == DISABLED) {
            return true;
        }

        if (event.getRepeatCount() == 0) {
            // Long clickable items don't necessarily have to be clickable.
            // View的CLICKABLE 和 LONG_CLICABLE是独立的,互不影响
            final boolean clickable = (mViewFlags & CLICKABLE) == CLICKABLE
                || (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE;
            if (clickable || (mViewFlags & TOOLTIP) == TOOLTIP) {
                // For the purposes of menu anchoring and drawable hotspots,
                // key events are considered to be at the center of the view.
                final float x = getWidth() / 2f;
                final float y = getHeight() / 2f;
                if (clickable) {
                    // 设置按下状态,比如更换view颜色,切换图片等
                    setPressed(true, x, y);
                }
                // 该方法做的事情是发送一个可以判断长按时间的演示runnable,时间一到则执行长按操作
                checkForLongClick(0, x, y);
                return true;
            }
        }
    }

    return false;
}

public boolean onKeyUp(int keyCode, KeyEvent event) {
    if (KeyEvent.isConfirmKey(keyCode)) {
        if ((mViewFlags & ENABLED_MASK) == DISABLED) {
            return true;
        }
        if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {
            setPressed(false);

            if (!mHasPerformedLongPress) {
                // This is a tap, so remove the longpress check
                // 抬起时移除长按消息即可,如果没有触发长按,则长按消息会被移除
                removeLongPressCallback();
                if (!event.isCanceled()) {
                    // 回调OnClickListener的onClick()方法
                    return performClick();
                }
            }
        }
    }
    return false;
}

如果View设置了onClickListener()方法,则按下enter键后抬起时会执行onClick()方法

如果View的onKeyDown/Up()也返回false,则dispatchKeyEvent()方法会一直返回至Activity中,交由其onKeyDown/Up()处理

Activity对象的onKeyDown(),onKeyUp()

public boolean onKeyDown(int keyCode, KeyEvent event)  {
    if (keyCode == KeyEvent.KEYCODE_BACK) {
        if (getApplicationInfo().targetSdkVersion
            >= Build.VERSION_CODES.ECLAIR) {
            // >= android2.1则跟踪按键传递过程
            event.startTracking();
        } else {
            // android2.1之前按下返回键直接返回
            onBackPressed();
        }
        return true;
    }

    ...
        return handled;
    }
}

public boolean onKeyUp(int keyCode, KeyEvent event) {
   	// 如果android版本>= 2.1 回调onBackPressed()方法退出Activity
    if (getApplicationInfo().targetSdkVersion
        >= Build.VERSION_CODES.ECLAIR) {
        if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking()
            && !event.isCanceled()) {
            onBackPressed();
            return true;
        }
    }
    return false;
}

如果Activity里面的任何view、布局都没有处理按键,就会传递到Activity的onKeyDown,onKeyUp。比如,当在EditText中输入文字时,Activity的onKeyDown,onKeyUp不会接收到按键事件,因为EditText有自己的处理按键事件的方法,如果此时把焦点从EditText移走,onKeyDown,onKeyUp就会接收到按键事件。

Activity中onKeyDown/Up()也不做处理返回false时,事件一路返回至DecorView的dispatchKeyEvent()方法中,此时继续调用PhoneWindow的onKeyDown/Up()方法

PhoneWindow的onKeyDown/Up()

PhoneWindow.java

protected boolean onKeyDown(int featureId, int keyCode, KeyEvent event) {

    final KeyEvent.DispatcherState dispatcher =
        mDecor != null ? mDecor.getKeyDispatcherState() : null;

    switch (keyCode) {
        case KeyEvent.KEYCODE_VOLUME_UP:
        case KeyEvent.KEYCODE_VOLUME_DOWN:
        case KeyEvent.KEYCODE_VOLUME_MUTE: {
            // If we have a session send it the volume command, otherwise
            // use the suggested stream.
            if (mMediaController != null) {
                int direction = 0;
                switch (keyCode) {
                    case KeyEvent.KEYCODE_VOLUME_UP:
                        direction = AudioManager.ADJUST_RAISE;
                        break;
                    case KeyEvent.KEYCODE_VOLUME_DOWN:
                        direction = AudioManager.ADJUST_LOWER;
                        break;
                    case KeyEvent.KEYCODE_VOLUME_MUTE:
                        direction = AudioManager.ADJUST_TOGGLE_MUTE;
                        break;
                }
                mMediaController.adjustVolume(direction, AudioManager.FLAG_SHOW_UI);
            } else {
                MediaSessionLegacyHelper.getHelper(getContext()).sendVolumeKeyEvent(
                    event, mVolumeControlStreamType, false);
            }
            return true;
        }
            // These are all the recognized media key codes in
            // KeyEvent.isMediaKey()
        case KeyEvent.KEYCODE_MEDIA_PLAY:
        case KeyEvent.KEYCODE_MEDIA_PAUSE:
        case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:
        case KeyEvent.KEYCODE_MUTE:
        case KeyEvent.KEYCODE_HEADSETHOOK:
        case KeyEvent.KEYCODE_MEDIA_STOP:
        case KeyEvent.KEYCODE_MEDIA_NEXT:
        case KeyEvent.KEYCODE_MEDIA_PREVIOUS:
        case KeyEvent.KEYCODE_MEDIA_REWIND:
        case KeyEvent.KEYCODE_MEDIA_RECORD:
        case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: {
            if (mMediaController != null) {
                if (mMediaController.dispatchMediaButtonEvent(event)) {
                    return true;
                }
            }
            return false;
        }

        case KeyEvent.KEYCODE_MENU: {
            onKeyDownPanel((featureId < 0) ? FEATURE_OPTIONS_PANEL : featureId, event);
            return true;
        }

        case KeyEvent.KEYCODE_BACK: {
            if (event.getRepeatCount() > 0) break;
            if (featureId < 0) break;
            // Currently don't do anything with long press.
            if (dispatcher != null) {
                dispatcher.startTracking(event, this);
            }
            return true;
        }

    }

    return false;
}

onKeyDown/onKeyUp方法主要针对当前获得焦点的窗口对一些特殊按键进行处理,包括音量+/-,多媒体控制按键,MENU,BACK

注意:PhoneFallbackEventHandler中也是对特殊按键进行处理,但是那是针对所有所有的窗口,包括当前获得焦点的窗口,而PhoneWindow只针对当前获得焦点的窗口

总结

按键事件从Framework层到View框架整体流程如流程图,我们主要关心是Activity,ViewGroup和View的事件派发。

Activity可以通过dispatchKeyEvent()将KeyEvent派发给ViewGroup直到找到获取焦点的View(当然可能就是ViewGroup获取焦点),获取焦点的View先去判断OnKeyListener存在与否,存在回调onKey(),如果不存在或者返回false,则回调其onKeyDown/Up()方法,onClick()方法在onKeyUp()方法中会进行回调,此时如果还是返回false,则Activity中的onKeyDown/Up()方法得以调用,最后没有处理则交给PhoneWindow的onKeyDown/Up()。我们也可以通过重写对应方法来达到事件消费,也就是不继续走剩余事件传递流程。


版权声明:本文为w1070216393原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
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